Tag Archives: bugs
Today I had full intention of starting the last area of the game, but I got sidetracked with small stuff, mainly related to bugs I’ve introduced in the latest refactoring rounds… This is what my evening was like: But I killed a lot of bugs, and added some more functionalities, namely quick save/load. Quicksave was […]
Today I added a bit more of story to the game, including another boss fight… Wanted something different from the previous ones, so following a friend’s suggestion, I made a fight in which you have to use the environment to destroy the enemy… Unfortunately, today I’m feeling very lazy, so something that should have taken […]
Today I started by adding some stars to the background of the asteroid… In the process, I found a bug… Can you see if you can spot it? And this is fixed: Very hard to detect, unless it was moving (you can see above the stars!)… There was a problem with the ceiling UVs, which […]
Started working on the sub-areas… One of the problems with building tools is that you then want to use them everywhere… Some weeks ago, I was content in generating all the maps with procedures (with the exception of the ship, so I did a XML-based system for that): But it’s boring generating content this way, […]
Today I finally added the props into the custom voxel scene, which finally composed the scene. Also added the action nodes and in the case of the temple, makes a carving spawn there (if you haven’t picked it up yet). Also fixed a bug that was nagging me for ages in the game sometimes… Sometimes, […]