Spellcaster Studios

Make it happen…

Tag Archives: port

Linux Porting, Part 2…

Got the main game library to compile, so now it’s time to tackle the actual game code… This went fairly well, considering I’m using a lot of external libraries, that needed to be compiled or installed: – FMOD: For audio support, supplied with binaries that worked with no issues (which was surprising, binary distributions on […]

Linux Porting, Part 1…

So now I’ve started porting the game to Linux… Most of the work I’ve done it before-hand (OpenGL, GLFW, GLEW, FMOD, etc), but of course there’s a miriad of stuff I’ve forgot, so now it’s mostly fixing small syntax issues… That also requires to compile/install a lot of libraries, making sure I don’t have mismatches, […]