Tag Archives: occlusion
Working on this a couple of hours at a time is not efficient, but time has been rather short lately… Anyway, added view-space normals to the renderer, so I can do the screenspace effect: It doesn’t seem very different, but it is… Anyway, I need the view-space normals because I’m using view space positions, and […]
So today I started implementing SSAO, and it was demoralizing… I was looking into my old SSAO shaders, and I decided to implement the simple version before moving towards more complex versions, and I hit the first hurdle… When I started work on my deferred renderer (which was going to be used by the SSAO […]
Today I started working on my ambient occlusion effect… I’m reading up on techniques, etc… There’s one million flavors of SSAO (ScreenSpace Ambient Occlusion) out there, but most are too sophisticated or outside of my target hardware for me to consider… Still, it’s a good idea to read up anyway, so I know what’s out […]