Playthrough, Part VII
Continuing the path through the game, I had to build one more temple…
First problem I had: because of the procedural generation and random factor, the temple was spawning in a cave planet, which meant that all was dark, so any cutscene would have to account for the possibility of this happen, which makes matters much harder to deal with…
To sort this out, I decided to do the same as the previous temple: have an entrance in the planet, and then build the whole temple separately… This worked very well!
Then, after almost two hours painstakingly building the temple, the editor crashed when I tried saving it! That’s the problem of half-assed tools… :\ Here’s a shot of it before it crashed:
After I stopped yelling, I started all over again and built the new temple (almost the same as the one before)… and ran into the next problem: scenario. Contrary to the previous temple, we’re not in the dark, so if the camera pans, the player will expect to see some scenario around the temple… I have a few ideas on how to solve this (using the background sub-system to solve it), but for now, I just erected walls around the temple (which kind of screw the camera a bit…).
Finished the presentation cutscene as well, so I just need to spawn the bosses… I want this fight to be against two big guys, so I need to add a system to the game in which they can call to each other (so the player won’t fight one at a time)…
Finally, also modified the gun effect to leverage the line code I built the day before yesterday…
I think it looks way better than before…
Now listening to “Clockwork Angels” by “Rush”
Link of the Day: Japan is known by it’s weird TV commercials and shows… Japan in the 70s was apparently even worse: https://www.youtube.com/watch?feature=player_detailpage&v=eak26ohx1Y8
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