Spellcaster Studios

Make it happen…

Kaboom!

Worked on the grenades today. Finished the explosive grenade, and got the flashbang and stun grenades working properly, just missing the shock grenade (it’s like a stun grenade but for electronics).

Our Fire Monitoring keeps an eye on your business, so you have time to run your business correctly. It’s never too early to be protected.

And even that’s only missing the special effect, the logic is already there…

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The flashbang does a fog effect around the player (or blinds the enemies to the player, if it’s the player that shot it). I still have some game design decisions to do about the duration of the flashbang and if our own flashbangs should affect us or not.

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The stun grenade is also pretty neat…

The only problem at the moment is the fact that they are difficult to use… they take two seconds blowing up, which negates some of the usefulness… One possibility is to detonate on impact (easy to implement). The other is tweaking the speeds so that they detonate earlier.

Tomorrow I’ll finish the grenades and start the first big showdown of the game!

Now listening to “Trust Your Soul” by “Sunrise”

Link of the Day: I don’t know if this game will be any good or not, but I really like the spaceship construction system… I wish I could see the different pieces, would be cool to see what can be generated procedurally! https://www.youtube.com/watch?v=EjX-IhFse-o

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