More on custom areas
Just added the code to get in and out of custom areas… Was a bit complicated, considering the data flow of the game (I didn’t predict this when I did that code back in the Indie Speed run).
Anyway, got that working, plus script binds for lights and props. Oh, and the intro cutscene to the cave temple!
I should hide the cursor during cutscenes…
Now listening to “Version 2.0” by “Garbage”
Link of the Day: The ideas behind this Kickstarter seem nice… Always wanted to play a game where you steal stuff with a plan of your own mind, instead of just shooting: https://www.kickstarter.com/projects/374958068/the-hit-stealth-action-in-a-dynamic-city
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