Sprucing things up…
Not much time for working on the game today, busy weekend with my sister’s birthday…
Anyway, got enough time to put in some of the new assets in game, on the Skydancer:
Featuring a table, shelves and power generators… Exciting, I know!
Need to add those to the pirate lair generation as well, to make the game world more interesting…
Also fixed some small bugs that apparently only happen on certain video cards: z-buffer depth would default to 16-bit, which is too little for my current usage, which would cause some Z-Fighting, and the cone generation would generate some NaN normals, which in the cases I’m using the cone (the hyperspace effect) wouldn’t matter… On my normal development machine, not an issue, on my home machine, it would skip rendering those triangles.
Link of the Day: Shader Toy (WebGL-capable browsers only): Play with shaders online… some pretty impressive stuff there, mostly ray-marching kind of stuff, worth a look and to waste some hours understanding some of them – for example, take a look at Solstice, I still have no idea on how he did this just with shaders!
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