Improved starting area
As the title indicates, today I spent my development time working on the new and improved starting area…
Some of my ideas related to it were ok. It was a good idea to get the player started in a more exciting area before dumping him into the exposition, so he has a taste of what’s to come…
The problem that I identified at the Game Dev Camp was that the area wasn’t that interesting, so I took some steps to flesh it out, make it more interesting and challenging and to guarantee the player gets “through” it…
Still need to do some scripting to complete it, and test it out…
Now listening to “Port Royal” by “Running Wild”
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