Mac port working!
Yeah, I got the Mac version working!
No sound for some reason (need to investigate), but working fine as far as I can see…
The weird part was that I was expecting to have to upgrade the shaders (I’m using version 1.40, which correspond to OpenGL 3.1, and this context is not backwards compatible), but apparently he can take it (like Linux)…
So now I have the game running in the three target platforms, even if it isn’t perfect or tested! Don’t think I ever done such a thing before!
Now I need to do some tests and I can give this version to my UI artist so he can start playing around with it!
Now listening to “Shades of God” by “Paradise Lost”
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