Bug fixing to relax…
Never thought this, but considering the next (logical) step in the game development is to make the Mac build of the game, I decided to take the day to do some bug fixing, since it seemed a bit more relaxing than going for the iMac…
Anyway, most of the bugs were simple stuff (and some can hardly qualify as bugs):
– Sound now fades out/in when you skip a cutscene (or else you’d hear all the cutscene sounds)
– Removed the object occlusion effect during the cutscenes (kind of spoils the cutscene if you can see the enemy behind the walls!)
– Title screen now fades in after logo screen
– Game now autosaves before each cutscene (mostly so I can have a resume point later, to record the movie for trailers, or to add sounds, or just general testing).
– While skipping cutscenes, the “loader” screen appears (so the player isn’t stuck looking at a black screen)
Maybe tomorrow I’ll start the Mac port, if I can’t find anything else to do!
Now listening to “Awakening” by “Winter In Eden”
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