Spellcaster Studios

Make it happen…

New sound engine

Working on the new sound engine for the game… For some years now, I’ve been using an old version of FMod, because it was free for non-commercial use and it did what I needed…

Now, for Gateway, I need a new engine that’s cross-platform, so I’m trying out FMod Studio… For one, I’m relatively familiar with its grandfather (although the API is way different), and it’s also free for non-commercial use and for one game per year…

So I spend most of today just reading documentation, oh yeah, so much fun!

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Now listening to “Album of the Year” by “Faith No More”

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