New sound engine
Working on the new sound engine for the game… For some years now, I’ve been using an old version of FMod, because it was free for non-commercial use and it did what I needed…
Now, for Gateway, I need a new engine that’s cross-platform, so I’m trying out FMod Studio… For one, I’m relatively familiar with its grandfather (although the API is way different), and it’s also free for non-commercial use and for one game per year…
So I spend most of today just reading documentation, oh yeah, so much fun!
Now listening to “Album of the Year” by “Faith No More”
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