Spellcaster Studios

Make it happen…

More bug fixing…

As the title indicates, some more work on bugs, mainly things related to the multithreaded area generation…

Also improved the look on the vertical faces of the ice:

screen547

Just got some more bugs on my list, and tests to be done on the random missions (some of them might have been broken by the multithreaded code, due to the fact that areas are no longer deleted when we transition from one to another).

Now listening to “Easton Hope” by “Orden Ogan”

Link of the Day: I laughed… Smile

Comment