OpenGL Porting – Part 7
Almost, but not quite there…
Basically, only one thing remaining: finding out what are the vertex/pixel constants required for the shader in question…
I should be able to iterate them with glGetProgramiv(program_id,GL_ACTIVE_UNIFORMS…), but this always returns 1, which can’t be…
After I solve this one, I’m golden! Then it’s debug time to know why the great code I have is not doing anything!
No screenshot today, I’m sick of Visual Studios shots!
Now listening to “The Mystery of Time” by “Avantasia”
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