Spellcaster Studios

Make it happen…

OpenGL porting – Part 4

Today I really got into the OpenGL porting… It will take a while, but it’s going nicely…

Nothing to show for it (3d graphics usually require a lot of different stuff in place before they can actually produce results), although it will be a case of “nothing to show” to “everything to show”…

3d rendering is based on few primitives:

  • Vertex buffers
  • Index buffers
  • Textures
  • Vertex Programs
  • Pixel Shaders

 

That’s mainly it… After you implement those, you can do most stuff!

screen346

Yep, I know, screenshots lately have been terrible! Smile

Now listening to “Design Your Universe” by “Epica”

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