OpenGL porting – Part 4
Today I really got into the OpenGL porting… It will take a while, but it’s going nicely…
Nothing to show for it (3d graphics usually require a lot of different stuff in place before they can actually produce results), although it will be a case of “nothing to show” to “everything to show”…
3d rendering is based on few primitives:
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Vertex buffers
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Index buffers
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Textures
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Vertex Programs
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Pixel Shaders
That’s mainly it… After you implement those, you can do most stuff!
Yep, I know, screenshots lately have been terrible!
Now listening to “Design Your Universe” by “Epica”
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