Spellcaster Studios

Make it happen…

OpenGL porting – Part 1

Well, nothing blog-worthy today, really…

It was mostly just clearing the D3D code (or more precisely, putting it behind the #defines that shut it down), and replacing structures and enums (like primitive type) by more cross-platform ones…

So, very boring, and very necessary…

screen341

I’ll probably spend the next few days working on this OpenGL porting, wish me luck! Smile

Now listening to “The Dark Ride” by “Helloween”

Comment