Test arena
Besides writing, I’ve started the arena system.
The idea of the arena system is to have a mode that I can give the beta testers to test different situations and rate them appropriately, so I have a more objective set of measures to balance the game.
In arena mode, the game starts in an easy difficulty and starts ramping it up, varying the set, weapons, enemies, and timing the player success/failure, so that I can then graph the result…
Today was mostly the base code… I’m trying to reuse the maximum amount of work, since this is a “test” only situation…
Need to build some actual arenas (this is just a map from the game), which encompass most of the types of the areas the player would find in-game, because a lot of combats are different depending on the situation…
Now listening to “Turrican 2 OST” by “Chris Hülsbeck”
Link of the Day: This is quite an interesting project, combining music and technology to generate visual effects from the movement of a dancer (with a Kinect): http://thecreatorsproject.vice.com/blog/momentum-transforms-the-body-into-an-interactive-sea-of-particles
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