Run, you fools!
Some more work on the AI, but not much since “World of Warcraft: Warlords of Draenor” is consuming a lot of my time…
Anyway, worked on the “run” behavior… It doesn’t work how’s it supposed to most of the time, but it’s getting there…
The scorch mark shows what happens when the AI doesn’t run…
Since I started with the most complex AIs (robots, pirates, ninjas), the rest should be a breeze… At least I hope so, I want to get rid of this refactoring before the end of this week!
Now listening to “Reign of Light” by “Samael”
Link of the Day: Microsoft R&D comes up with some amazing stuff sometimes… This is one of those cases! I can imagine a game around this tech: http://msrvideo.vo.msecnd.net/rmcvideos/230533/230533.mp4
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