Spellcaster Studios

Make it happen…

The vomit tentacle

For the last boss, I need to make a special effect, and for that effect I need to extrude a bezier curve along a path, and to texture that bezier with pulsating colors…

This is the result so far:

screen215

I can just remember a vomit tentacle of sort… Smile

The texture was something I was using on other places, so I just used whatever came in handy… While it’s still far from what I want to achieve, it’s a start… now it’s just a matter of authoring and animating this properly, really…

But it’s curious that this looked completely different in my mind!

Here it is in all the GIF splendor:

vomit_tentacle

Now listening to “7 Sinners” by “Helloween”

Link of the Day: An article about post-processing effects on Call of Duty: Advanced Warfare popped up on my radar… I didn’t understand half of what I’ve read (I really need to brush up on my advanced shaders stuff), but some of you might find it interesting… It has diagrams and videos! http://advances.realtimerendering.com/s2014/index.html#_NEXT_GENERATION_POST

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