Yearly Archives: 2017
Next week I’ll be at Gamescom, showing Strikers and shopping around for a publisher for Gateway… In the last few weeks there’s hasn’t been much work on Gateway, except PR related stuff, since we’ve been very busy with other work. Anyway, I’ve roped some more of the Fun Punch gang to help me with some […]
So the last week and a half, we’ve been working on the player character (still top-secret, shhhhh!), and on new weapon effects. So, here’s the new beam cannon: Besides adding some glow to it, we added a “burst” when it starts, which improves the “punch” of the weapon. This weapon both heals allies and damages […]
I’ve worked a bit more on the new explosion effect. So, as last week, we’re looking at one part of the effect at a time. We started with the flame part now: I like the turbulence of this one, but it doesn’t fit, so we tried two approaches… One was using untextured quads: It doesn’t […]
I’m writing this from our new office… We moved last Wednesday, and we’re still adjusting, but work has been progressing nicely on Gateway. We’ve worked a bit more on the crystals: This was the first version, but I thought it was too noisy… So our artist simplified it a bit: On the left is the […]
Continuing the saga of “let’s clean up all the art”! This week, we’ve been very busy with the new PS4 submission of Strikers Edge, so there wasn’t as much work done as we’d like. First of all, we kind of decided on the final model look: It has features of both the cube-based version and […]
These last few days we’ve been working some more on a new art direction for Gateway… No stone was left unturned, and while the results are encouraging, there’s still a long way to go! We tried to address the fact that the edges are not very visible. For example, on the next (old screenshot), you […]
So lately we’ve been using our (little) free time to work on some ideas for Gateway’s new art direction, and although nothing is finalized yet, we’re starting to have some ideas on where we want to take this. We decided to start with the alien biome, since it’s the more… well, alien, and we think […]
Hey everyone! I know, I know, a long time before some news on Gateway, so here’s a post to rectify that! So, last time we talked, I’d gone to PAX South… After that, Gateway was a bit on standby since work on Strikers Edge has been cranked up, getting ready for release (should be a […]
So last week I was at PAX South… I was there to show Strikers Edge to the American audience for the first time, and it was very cool… People seem to enjoy it and we never had a moment’s rest! I also took the opportunity (and since we could spare the space in our booth) […]
…not Gateway! Yesterday was the the prize cerimoney for the Playstation Talents 2016, and Gateway was one of the 10 finalists, along with some others (links in the bottom). It was a nice ceremony, with improv comedy and a lot of awards… Unfortunately, Gateway didn’t win “Best Game”, but it did win “Best Use of […]