Monthly Archives: December 2016
Work has almost stalled to a halt after ComicCon, due to the beta of Strikers Edge and Christmas… We’ve been experimenting with voxel modelling tools, and the idea of switching the characters from billboards to voxel models instead: This is still experimental, but the idea was to gives more “volume” to the characters, and […]
It was very tiring, but very cool! The fixes we’ve done on Gateway from the feedback we got at the Lisboa Games Week really paid off, we had almost none negative feedback, which feels great! This was our display space: Our master of public communication: A lot of people, specially on Saturday: And a group […]
So tomorrow we’re on our way to ComicCon Portugal! We’re going to show Gateway again, in the indie games area, hopefully get more feedback. This new version includes a few things people suggested at the Lisboa Games Week, and has some more features and balancing on it, so even if you checked it out on […]