Monthly Archives: March 2016
Today I kind of had some time to work on “Gateway”, so I started working on loads of bugs I’ve found while working on the prototype. Most of the ones I tackled today were pirate lair related… It was some bad spawns, the whirlwind laser wasn’t hitting the player, cannons were firing on the wrong […]
No, the game isn’t dead! I’ve been working a game/multimedia development studio in the last few months, and my schedule has been a bit hectic, hence no updates for a while. A lot of good things have come out of it… I’m loving my work, and I’m making new contacts! Anyway, there has been some […]