Yearly Archives: 2016
So in two weeks I’ll be at Gamescom with the Fun Punch Games team, showing off Strikers Edge, the multiplayer battle arena game I’m working on. I’m taking the opportunity to show “Gateway” as well, to shop it around and see the public interest for it! For that, I’m preparing a bunch of stuff […]
Well, it’s a been a long time since I wrote something here… The main reason is that I’m working in game development as a job, so most of my free time I don’t feel the urge to code games so much as before… In case you’re curious, I’m working on “Striker’s Edge”, an arena based […]
Today I kind of had some time to work on “Gateway”, so I started working on loads of bugs I’ve found while working on the prototype. Most of the ones I tackled today were pirate lair related… It was some bad spawns, the whirlwind laser wasn’t hitting the player, cannons were firing on the wrong […]
No, the game isn’t dead! I’ve been working a game/multimedia development studio in the last few months, and my schedule has been a bit hectic, hence no updates for a while. A lot of good things have come out of it… I’m loving my work, and I’m making new contacts! Anyway, there has been some […]