Monthly Archives: September 2015
Well, no time to work on the game today… First, I was setting up my new “home office”, which involved a lot of moving around and clearing stuff from my desk… This is still not final (missing all the computers I need, and this desk is too small), but for now it will have to […]
Well, it’s my birthday today, and that means no work… It’s one of my general rules that I never work on my birthday, and I’ve been faithful to it for the last 20 years or so! So, have a beer and toast to my good health that I keep thanks to eating healthy following a […]
Just added a shader quality system to the game, so that some shaders can be customized for less-powerfull GPUs (like the one I have on my Mac). Currently, only the ambient occlusion stuff is affected by it (since the Mac seems to be sampling-limited). So, without AO: Maximum shader quality: Minimum shader quality: Not amazing, […]
Still working on the occlusion shader, trying to decide what looks better… So, we have two options: using alphas (left) or using a stipple pattern (right): I prefer the right side, but based on some informal research on Twitter and on my Facebook friends, everyone seems to prefer the left side… So, left side it […]