Yearly Archives: 2015
Well, the crash I thought was gone wasn’t that gone… Took me a bit to track it down, but finally I got it down… At first, it seemed to be a memory corruption somewhere, but it only manifested itself on the Mac build. Activating memory guard and other helper debugging tools didn’t show any memory […]
Finished up the static analysis and fixed all of the issues, except a real no-issue with an external library… The crash I was getting on Mac seems to be gone as well, but I need more testing to make sure… As I’ve mentioned, my life has taken a bit of turn in the last couple […]
I just found a neat tool on XCode, a static analysis tool, which provides me a list of potential problems in the code (null pointers, unused code paths, etc), so I’m cleaning up the code to address these issues… There’s a lot of “false positives” (well, they aren’t exactly false positives, the problems might exist […]
Still working on finishing the Mac port… I found some performance issues, and after a lot of work I figured the problem is mainly the ambient occlusion. The Mac I’m using for testing is an i3 with a Radeon 5670 with 512Mb of RAM, so it’s not totally a surprise it performs terribly when I […]
Well, as you might have surmised from my last post, there was a serious problem in my family, a death to be more exact, and as such I’m not in the state of mind nor I have the time to work on Gateway for a while now… Hopefully next week I’ll be able to come […]
For personal reasons, I won’t be able to work on Gateway for the next few days, so no posts for some time now… Stay tuned!
This was a tough one to track… Ended up using GL Monitor to list all the calls and looking at them in detail, trying to figure out what was happening there… The problem was the redundant texture switch system. To minimize texture changes, before I set a texture I see if that texture is already […]
Today I was trying to finalize the Mac version so I could send it to the UI artist, and I found a really weird bug… So, sometimes the ship landing looks like this: So, first guess: shader… But this only happens on the Mac build, it works fine on the Linux and Windows build… Still, […]
Now all that remains is to decide on when/how to launch it… The idea was to do it ASAP, but now I’m thinking if it’s smart, since all my development plans are a bit up in the wind… Anyway, back to map editing… Now listening to “Heaven Still Burns” by “Absentia” Link of the Day: […]
So this is what I’m staring at for the last 3 hours… This sort of web video production services app is so slow, and my computer, while not AMAZING, it’s quite good… It takes forever to adjust stuff to the audio… Tomorrow I’ll do a final render on this, hopefully, and then I have to […]