Monthly Archives: August 2014
Not much work today, just added and balanced the cultists in their base: Getting ready for my vacations in a few days, preparing some blog entries in advance, because on some of the days I won’t even have laptop access, let alone code or blog about it… Now listening to “Whoracle” by “In Flames” Link […]
Today I’ve worked mainly on the cultist’s base… I wanted to make a different environment, but that still looked like a base, so I used the temple tileset and placed the “base” on top of a lava lake… I’ve also played around with the fake lighting on some torches, to give it more ambient: It’s […]
A bit more work on the storyline, including a new boss fight… This one takes the form of an arena fight with a lot of mobs spawning faster and faster. The fight is pretty cool, but it’s very hard… I hope my current balancing strategy (being very low-powered compared to what I expect the players […]
As it’s becoming more usual, started the development day fixing some small bugs, in particular one that was driving me crazy… Sometimes, some parts of the world would not display… It wasn’t always all the same piece, and when I debugged, the piece was there with the correct data! After a lot of time, I […]
Today was a day of level design… The area I’m working on is a previously visited area, but now you’ll have to fight in it… Since it takes place in a star base, I was thinking of adding a maze-like structure (a series of elevators which the player can use to get around, but the […]