Monthly Archives: July 2014
Today I advanced the story a bit more… And would have done much more, if I didn’t hit a silly bug that took me about one hour to figure out, and less than one second to fix… Actually, today was a terrible day for the pathfinding… First, in the pirate lair, I had spawned too […]
Today I worked on the traps of the game… First I ran into an issue with the navigation mesh… It was being generated in places where it shouldn’t, which caused cultists to spawn there occasionally. That fixed, I ran into the pirate lair that’s part of the storyline… And I found lots of issues… First, […]
Today I just played around a bit, since I had no fuel and wanted to test the balancing… Just shot some guys, fought cultists in caves… So, all in a day’s work, and all very hard at this point… Which I’m not sure sucks or not… On one hand, I’m a more experienced player, but […]
Today I added to the story one important character: The Librarian, an information broker that operates in this part of the galaxy. The player will have to go to him to get some information, and (obviously) will have to do some dirty work for him. This cutscene is one of those I’m sad I probably […]
Just added the concept of orbiting moons/planets/bases to the game. For the side-missions and the storyline, sometimes I want a base to appear somewhere, so the player has somewhere different to go, so I had to add custom planets that can be added/removed during play (instead of up-front)… Since I had some stuff hardcoded, it […]
Not much time today for development, it’s my wedding anniversary (11 years and counting!), so I’ll make this quick… After some balancing, tweaking and bug fixing, I managed to kill the boss… The fight is not as fun as I’d like… You almost never can see the boss, because he’ll kill you if you’re too close, […]
Today I added a bit more of story to the game, including another boss fight… Wanted something different from the previous ones, so following a friend’s suggestion, I made a fight in which you have to use the environment to destroy the enemy… Unfortunately, today I’m feeling very lazy, so something that should have taken […]
Today I’ve added one more cutscene to the storyline (an important one, too!), and added a new type of enemy: the ninja! I call it ninja, but he’s more of a warrior-cultist kind of thing… but he periodically (or when he takes a lot of damage), he disappears in a puff of smoke, only to […]
Today was very productive… Added a new type of enemy, with a special ability, which is rather cool, and it makes gameplay more varied, and finished a couple of cutscenes… I got to say, working a bit on the game every day for more than a month is really good for morale… not only I […]
Don’t want to talk too much about what I’m doing at this moment (it’s an important moment in the story, and I don’t want to spoil it)… Let’s just say that Steve and the Skydancer go into battle stations: Red alarm light always gives some urgency to the scene, especially if I can find a […]