Spellcaster Studios

Make it happen…

Monthly Archives: September 2013

Indie Speed Run

Well, we’re will start our participation on the Indie Speed Run in a few minutes… You can follow the development here or on twitter (@shadowcovenant). Since I like pictures, here’s a picture of what we did last year, before we tapped out! Let’s see what we get as a topic: *drum roll* HUNTING / SILVERWARE… […]

Summoning system

I’ve finally put in the game the summoning system as a whole… It still needs some work (specially the effect, but I’ll leave that to the polish phase), but the system itself is 100% functional now! Had to add a dissolve shader so I could fade in/out “solid” objects (instead of using alpha values)… It […]

More Lua

Well, if you’ve been following this blog, you already know that I use Lua to script everything in the game… it’s a great language, but sometimes it has its quirks… I spend the last couple of days trying to solve an issue that arose when I lifeshaped exactly 10 imps to life… the 10th one […]