Monthly Archives: September 2012
Found yesterday that this blog’s theme has some sort of issue with the links to images… When you click on an image, which I expected to expand the image, it just pops up a progress bar and doesn’t budge… I’ve been trying to figure out what the problem is, but honestly, I’m using WordPress+premade themes […]
In our opinion, the worse enemy for hobbyist/independent game development is lack of motivation… It’s sometimes hard to have a hard day at work and get home and still have the energy to go program/draw/model/etc… Lately, work for us has been very hard, loads of projects that have to be ready in the next month, […]
One of the main problems in my games is the GUI (Graphic User Interface)… I never really found a good way to build controls and iterate different GUIs, which led me to hating GUI work and usually doing a terrible job at it! On Grey, the GUI is very important, and as such I don’t […]
Rincewind and me are working on a new concept for the main character; it’s not been easy trying to find something that we really feel that hits the spot… Without revealing too much about the plot, there’s 4 schools of magic in the world of Grey (plus other magical paths, but that’s not important for […]
A long time without updates, we know… We were on vacations (away from PCs and civilization in general), and then when we got back, we had a million things on DayJob™ that have to be done in the next month or so, which leaves almost no time to work on Grey (well, lack of time […]