Yearly Archives: 2012
In our opinion, the worse enemy for hobbyist/independent game development is lack of motivation… It’s sometimes hard to have a hard day at work and get home and still have the energy to go program/draw/model/etc… Lately, work for us has been very hard, loads of projects that have to be ready in the next month, […]
One of the main problems in my games is the GUI (Graphic User Interface)… I never really found a good way to build controls and iterate different GUIs, which led me to hating GUI work and usually doing a terrible job at it! On Grey, the GUI is very important, and as such I don’t […]
Rincewind and me are working on a new concept for the main character; it’s not been easy trying to find something that we really feel that hits the spot… Without revealing too much about the plot, there’s 4 schools of magic in the world of Grey (plus other magical paths, but that’s not important for […]
A long time without updates, we know… We were on vacations (away from PCs and civilization in general), and then when we got back, we had a million things on DayJob™ that have to be done in the next month or so, which leaves almost no time to work on Grey (well, lack of time […]
I’m on vacation, but since I don’t have much access to technology (since I’m visiting neglected friends, etc), I haven’t had much time to work on Grey. Anyway, my latest development was that I built a “formatted text” control… The idea was to use some XML-based language (similar to HTML) and use it to describe […]
Although time hasn’t been abundant in these parts lately, I’ve managed to finish the new resource system with the dynamic update feature… Now, I can change any resource file used by the SurgePlayer (this has to be registered in code, so I don’t use too much processor on this, and so it can be optimized […]
Although we haven’t been able to work on Grey for some time now, I haven’t stopped thinking about games… First of all, I‘m delving into The Critical Path Project. It’s a collection of interviews with some of the world’s best known game designers, and there’s a lot of interesting stuff in there… One thing that […]
Back from Germany, although buried in work… For the next weeks I won’t be able to put much work into Grey, so the technical side will be a bit delayed… Hopefully the artist will manage to keep busy and show some new stuff! Anyway, just to let you all know we’re still alive!
Finally, after almost 57 hours of work, I’ve finished the refactoring of the resource system and adaptation of the SurgePlayer to use those changes! It’s a bit frustrating to be honest, to put in so many hours in a single task and the end result is everything looking exactly the same, but internally the system […]
I know, I know, we’ve been silent… But we’ve been working! On my part, I’ve been refactoring the resource system, and the task is almost complete for Spellbook and the Surge Player… Still need to tweak some minor bugs (and stuff I’ve found that was wrong for years and years!), but it’s mostly done, with […]