Category Archives: Game design
Today I added a bit more of story to the game, including another boss fight… Wanted something different from the previous ones, so following a friend’s suggestion, I made a fight in which you have to use the environment to destroy the enemy… Unfortunately, today I’m feeling very lazy, so something that should have taken […]
Today I’ve added one more cutscene to the storyline (an important one, too!), and added a new type of enemy: the ninja! I call it ninja, but he’s more of a warrior-cultist kind of thing… but he periodically (or when he takes a lot of damage), he disappears in a puff of smoke, only to […]
Today was very productive… Added a new type of enemy, with a special ability, which is rather cool, and it makes gameplay more varied, and finished a couple of cutscenes… I got to say, working a bit on the game every day for more than a month is really good for morale… not only I […]
Don’t want to talk too much about what I’m doing at this moment (it’s an important moment in the story, and I don’t want to spoil it)… Let’s just say that Steve and the Skydancer go into battle stations: Red alarm light always gives some urgency to the scene, especially if I can find a […]
A bit more work on the storyline… Some new cutscenes, and a big boss fight (grenades and pulse gun, which wasn’t working on the enemies). It’s a quite hard fight, if you only have the gun, which is my case… I fear the game will need a bit more difficulty… I’m more than halfway through […]
Today I carried on with the storyline development, but I hit a snag pretty fast… When I started to develop the grenades, the idea was to have a boss enemy that had the machine gun and the flashbang grenade, and to alternate between them… The problem was the way I was making the firing decisions […]
Today I didn’t have much time for game development, so I just built the cutscene for when the player finds the the first pirate lair. Was a bit tricky to get right, mostly because I was uninspired… The text flowed all right, but the camera angles were tricky, specially because the pirate lair is not […]
Today I advanced a bit more in the storyline… It’s going well, almost no actual code written today, just writing text and scripting the cutscenes… Took another first person screenshot… They look cool, think the next game in this series will be first person! Now listening to “Le Roi Est Mort, Vive Le Roi” by […]
Today I didn’t have much development time, so I just decided to play the game a bit and balance some stuff, mainly costs of equipment… The thing that’s been bugging me the most about the costs is that I feel the fuel cells (which allow me to travel to another planet) are too expensive… I […]
I’ve made some more cutscenes in the game and advanced the major storyline a bit… Had to fix one million of small bugs (mostly because they were annoying me). While I’m playing the game this way, I keep balancing small details… Some details I’ve found by playing is that with just the single-shot gun (the […]