Category Archives: Game design
More writing… Also did some balancing of the time-warp gear (which is quite cool in effect, to be honest), and started doing some research on OpenGL… Now listening to “The New Mythology Suite” by “Symphony X” Link of the Day: Quite an interesting read, from an historic and development perspective, regarding the 10 years of […]
Today I finished the gameplay arenas, that the beta-testers will use to (hopefully) provide me with more information about the balancing of the game. Balancing is something very tricky, and something I fear a lot… I have the theory that people will play a crap game with great balancing, but never a good game with […]
Besides writing, I’ve started the arena system. The idea of the arena system is to have a mode that I can give the beta testers to test different situations and rate them appropriately, so I have a more objective set of measures to balance the game. In arena mode, the game starts in an easy […]
More writing done today, still plowing through the gear/weapon texts, but also added the pirate lairs to the generation of the game galaxy. Also needed a way to remove all that type of structures from planets where storyline events will take place, to avoid overlaps. Now listening to “Sunset of the Golden Age” by “Alestorm”
As end of “Phase Two” is approaching, I ended up with mostly writing and minor bug fixing to do… So, that’s what I did today… The main target of my debugging efforts was the teleporter… I haven’t messed with it for ages now, so it had a lot of broken pieces in it… Now you […]
Today I worked on trying to change the fonts of the game… I found a font that looks very good, but when applied to the game gives me mixed feelings. This is the current look of the tutorial text: Changing to the new font: I’m not sure if it’s readable… Already thought so, already changed […]
Today I mostly worked on tweaking the targeting system of the game. Gateway is a game that has a lot of shooting, so that has to be fun… The last thing we want is the player thinking “I was clicking on the enemy, why was the weapon missing?!”, even if it is 100% correct from […]
The perfect storm: not much free time, and a new WoW expansion=not much work done today… As the title says, mostly writing… I intended to write at least one weapon description per-day, but I really fell behind on that, since I’m very lazy… So, today, instead of carrying on work with the AI, I decided […]
Finished the escort mission today… There were some tricky stuff that I didn’t consider (surprise!), mostly related to the fact that game objects weren’t created to be able to transit from area to area! Anyway, it’s now sorted and it’s not a bad mission type… Escort person moves fairly fast, so none of those “boring” […]
Today I mostly worked on the escort missions text… Then, I landed on a planet, and for actually the first time I saw the fog on lava planets: I think it looks rather good! Problem is that I loose the skybox this way, which is too bad as well, but maybe I can think of […]