First textured model!
Rincewind wasn’t kidding when he told me he was rusty in 3d modeling, etc… But, after a long time, he managed to finish the texturing of the main character of Grey:
Rincewind wasn’t kidding when he told me he was rusty in 3d modeling, etc… But, after a long time, he managed to finish the texturing of the main character of Grey:
On “Grey”, we want to use normal maps to add some detail to the basic geometry of the models; this is pretty common in modern games. The way we do it at the moment is to create a texture that describes the bumps in the surface (white is for “high”, black is for “low”): […]
Rincewind just started some 3d assets, and here is the initial results of the player character model for “Grey” (compared to the initial concept): This is a render in 3d Studio (with a single light source). There’s probably better ways to do these renders, but we don’t want to lose time looking for something just […]
Since we’ve decided to go forward with this project, we’ve been working like madmen, that’s what! We’re currently in a design stage. This means that we’re currently working on game design and concept art, besides getting the technology on the point that we can use it to make this game. There’s several different vectors in […]