Spellcaster Studios

Make it happen…

Category Archives: Art

Some drafts…

Rincewind and me are working on a new concept for the main character; it’s not been easy trying to find something that we really feel that hits the spot… Without revealing too much about the plot, there’s 4 schools of magic in the world of Grey (plus other magical paths, but that’s not important for […]

Building seamless roofs…

I know, I know, we’ve been silent… But we’ve been working! On my part, I’ve been refactoring the resource system, and the task is almost complete for Spellbook and the Surge Player… Still need to tweak some minor bugs (and stuff I’ve found that was wrong for years and years!), but it’s mostly done, with […]

Release the skeletons of war!

Rincewind is almost done with the skeletons and is working on some props: The armor pieces, swords and shields are done through mountpoints in the model itself. The skeletons are low-tier enemies in Grey. A necromancer can animate skeletons nearby, but usually only the spirits of people slain violently heed the call of the caster […]

Final imp

In the depths the Earth, he was spawned Son of corruption, and of evil ones Not living, burning Not eating, consuming Breath of fire, flames of hate Merciless eyes, unspoken fate More than a slave, more than a master Of Death he is caster Ancient Lava Imp summoning, author unknown Sorry about missing the Monday […]

Feeling a bit more impish…

Our jobs have been killers lately, so nothing much has been done lately… Only Rincewind carried on with his work exploring sculpting, so here’s some screenshots of the results: Love this one, it’s in-engine with just a funky texture as color map… But it actually doesn’t look all that bad…  

Enter… the IMP!

Since the weekend wasn’t as productive as I’d wish, I give you: the Imp! Work in progress, obviously enough… The imp is the first creature that Grey gets to life-shape and control. He’s a minion of the Underworld, some sort of animal whose exposure to to the dark forces below has mutated and twisted him […]

Tile builder

Took me longer than I expected, but it also has more functionalities available… I give you: The AUTOTILE BUILDER: This does what I described in the last post: creates transition tiles between two types of “terrain”, depending on a mask. It also allows for the user to specify a template material that is used to […]

First animations…

…of which unfortunately I couldn’t make a video of… For some reason, my FRAPS stopped working on my modeler plugins, so the videos for these will have to wait until we can add the character to the actual game (which will only happen when I finish the mechanical aspects of the RPG system and we […]