Category Archives: General
Rincewind and me are working on a new concept for the main character; it’s not been easy trying to find something that we really feel that hits the spot… Without revealing too much about the plot, there’s 4 schools of magic in the world of Grey (plus other magical paths, but that’s not important for […]
A long time without updates, we know… We were on vacations (away from PCs and civilization in general), and then when we got back, we had a million things on DayJob™ that have to be done in the next month or so, which leaves almost no time to work on Grey (well, lack of time […]
Although we haven’t been able to work on Grey for some time now, I haven’t stopped thinking about games… First of all, I‘m delving into The Critical Path Project. It’s a collection of interviews with some of the world’s best known game designers, and there’s a lot of interesting stuff in there… One thing that […]
Back from Germany, although buried in work… For the next weeks I won’t be able to put much work into Grey, so the technical side will be a bit delayed… Hopefully the artist will manage to keep busy and show some new stuff! Anyway, just to let you all know we’re still alive!
Finally, after almost 57 hours of work, I’ve finished the refactoring of the resource system and adaptation of the SurgePlayer to use those changes! It’s a bit frustrating to be honest, to put in so many hours in a single task and the end result is everything looking exactly the same, but internally the system […]
After a big fight in these last nights, I got rid of most of the critical bugs in the editor, which means that me and Rincewind will start assembling the arena for our first milestone… I wonder how long until we find the first critical bug! The idea behind the first milestone is to have […]
Since we’ve decided to go forward with this project, we’ve been working like madmen, that’s what! We’re currently in a design stage. This means that we’re currently working on game design and concept art, besides getting the technology on the point that we can use it to make this game. There’s several different vectors in […]
Making a game is for me the supreme collaborative effort: you have to involve programmers, artists, sound people, testers, writers, etc… Even if you’re working solo on a game, you always have other people giving their opinions… So, the team is pretty important in any game development, and that is why I decided to present […]
Creating a game is hard work… You have to get art, programming, game design, sound, music all working together to form a coherent, expressive work… And all of these have their own stages of development, different for every developer and creator… For example, art begins with the concepts, then goes onto the modeling, texturing, skinning, […]
So, after the announcement, a question that I got asked was (obviously) “What is Grey?”. Well, in a one-line kind of thing, Grey is a “an episodic RPG/RTS hybrid, set into a fantasy world”. In Grey you control the titular Grey, a recently awaken dead person that quickly finds out that he is a […]