Spellcaster Studios

Make it happen…

Category Archives: General

Merry Christmas!

Well, today’s the first day since I started the whole “game dev every day” thing that I didn’t do any game development! That’s over 0.5 year of 2 hour a day minimum development time! This is an extremely old Christmas postcard we did at Spellcaster Studios (back when we launched Shadow Stars, back in 2004 […]

Happy birthday to me!

Since today’s my birthday, no coding work, just played the intro sequence of the game to see if I’ve broken something with the latest changes… So far, so good! Link of the Day: Planetary Annihilation is one of those Kickstarter success stories that are almost coming out, and it looks great (and fun!)… Here’s the […]

New leaf…

It’s been a long time since I’ve posted something on the blog… the reason is the usual one: I don’t have the time because of my DayJob™, and when I finally get some time, I’m trying to compensate the work I’ve not done! No more! I’ve decided to try something new to keep me more […]

Not many updates…

As you probably noticed, there hasn’t been any updates for more than one month… Reason for this was the Christmas break, and DayJob has been very intense lately, with some expansion being prepared… Motivation has also not been soaring lately (probably due to the down time), but I intend to rectify that maybe next weekend, […]

First terrain render…

Here’s the first terrain rendering… This is a single area, and a planet can have multiple areas… This area is supposed to be 128x128x128 meters (although this can be easily increased)… Currently, the heightmap is just pure noise with an external boundary… Next step is adding a sine-addition based map (roughness is random as well). […]

Not dead!

Just a quick blog post to say that we’re not dead! Work has been progressing, albeit at a very slow pace… On the technical side, most of the things done were behind-the-scenes coding when I have some spare time, which isn’t much (since I’m usually too tired to work on Grey, with the kind of […]

Blog issues…

Found yesterday that this blog’s theme has some sort of issue with the links to images… When you click on an image, which I expected to expand the image, it just pops up a progress bar and doesn’t budge… I’ve been trying to figure out what the problem is, but honestly, I’m using WordPress+premade themes […]

Motivation

In our opinion, the worse enemy for hobbyist/independent game development is lack of motivation… It’s sometimes hard to have a hard day at work and get home and still have the energy to go program/draw/model/etc… Lately, work for us has been very hard, loads of projects that have to be ready in the next month, […]