Spellcaster Studios

Make it happen…

Category Archives: General

Only polish remaining…

And I have the game complete… of course, as they say, the last 10% take 90% of the time… Besides the polishing of effects, etc, also need to work on the menus, and the packaging (making sure this works without installers, and they’ve requested a Mac version if possible as well)… This is the sum […]

Initial gameplay…

3 more hours of work, and I got a lot of stuff working… Art is all ripped from the internet (should have kept a list where I ripped stuff from for credits… If you’re the author of any of this, sorry!). Now listening to “Midian” by “Cradle of Filth”

Interlude…

Well, today I didn’t have any time to work on Gateway, since I had to work on a demo for a potential employer… The challenge is to make a simple clone of a casual game in a couple of days… I can only use SDL for this, and I’ve never used SDL before so today […]

More OpenGL 3.2

So I figured out the issue… I didn’t have a “Vertex Array Object” associated to the rendering… It’s apparently the equivalent to Vertex Declarations on Direct3D… It’s easy to fix when you figure out the problem, but OpenGL is remarkably hard to search for in the net, since there’s a lot of versions available, and […]

Updating Linux, Part 2…

After four hours of work today, I managed to get my Ubuntu working again, at version 14.04! It took a lot of work… First I had to figure out why the installation wasn’t working… That was due to some broken packages, that had to be removed by hand (thank you “apt-get remove”). Then, after the […]

Updating Linux…

This started off nicely… I started building my Linux project for Gateway, using Netbeans, and the first compilation error was the lack of an include file somewhere in the standard library… Ok, looking in the net, I found I was missing a package… So install the package and find out I can’t solve the dependencies […]

Playfield

I spent most of my time today creating a page on Playfield, a site that generates pages for indie games. It’s still in beta, but it already looks very cool, and for us that dislike any kind of web programming and rather spend time working on the game than on the marketing (although I recognize […]

More bug fixing…

As the title indicates, some more work on bugs, mainly things related to the multithreaded area generation… Also improved the look on the vertical faces of the ice: Just got some more bugs on my list, and tests to be done on the random missions (some of them might have been broken by the multithreaded […]

And boom!

Was working on the game when I got some funky rectangles on the screen… restarted the PC… and it was dead! So, after a bit of mucking around, I’m about 80% sure the problem was the video card… I can boot in safe mode, and I uninstalled the video card driver, which in turn allowed […]

No much time…

Not much time for work today (just wrote one sentence in the game!), so here’s something to keep you busy: a GIF with all the screenshots I took of the game so far! Now listening to “The Varangian Way” by “Turisas”