Category Archives: General
So in two weeks I’ll be at Gamescom with the Fun Punch Games team, showing off Strikers Edge, the multiplayer battle arena game I’m working on. I’m taking the opportunity to show “Gateway” as well, to shop it around and see the public interest for it! For that, I’m preparing a bunch of stuff […]
As updates to the blog are being a bit sporadic, a little explanation is in order… I’ve started work on a new company, in game development… The problem with most new companies is that things are always really busy, getting contracts, financing, the instability of it all, etc, etc, etc, and as such, I’ve been […]
As most (all?) coders in the world, I hate writing documentation… That’s what I did today, to finish off my work for OldJob™… So, I’m theoretically done with it (although I probably have some bugs to fix still, but let’s see)! Next couple of days I’m going to finish getting ready for my NewJob™, go […]
Today I finished getting my lab ready (well, it’s never really ready, but close enough): I’ve installed Linux Mint, but it has some issues with my friend Synergy… Hopefully I’ll be able to fix them and still use it, since it’s quite nice (at least until now)… Anyway, I’m finishing my work for my old […]
So working on two things at the same time: getting a Linux Mint install to work properly, and finding a good way to debug/profile compute shaders… Decided to try Linux Mint because I ran into a problem with some updates on Ubuntu 14.04… It’s not the first time this happens. I install something on Ubuntu […]
Continuing to learn stuff I’ll need for my new job… Today it was a day for learning DirectX 11… This wasn’t that hard, since I’m very experienced with DirectX 9.0, and 11 is not that different… It’s just a bit more organized in places, and there’s some new concepts (which I usually implemented at a […]
Still learning UE4… Ran through most of the tutorials and the development/programmer guides, so I have a good grasp on how things work (although I couldn’t actually do anything by myself yet)… Now I have three things I can do: Try to build a small game using UE4 Learn PhysX (that will be important in […]
Today I started learning UE4… As I think I mentioned before, I got a contract job which will start in November… For that work, I’ll have to work with Unreal Engine 4, so I need to learn it before I start… My first contact with it wasn’t that good… It takes forever to compile, run, […]
So, as the title implies, I’m still fighting the machine… In this case, my PC… First, I forgot to installl one zillion things, so everytime I want to do something I have to install something… Then, I decided to put in the new SSD and the new video card… The problem was that I apparentely […]
So back “online”, after I formatted the PC and reinstalled everything I need… Now that was boring… Anyway, today also arrived my new components, so I’ll spend the rest of today and most of tomorrow setting them up: Some of my codebases take forever to compile because I was using a mechanical HD for it… […]