Spellcaster Studios

Make it happen…

Category Archives: Games

Effect system test…

Work has been lagging lately (well, this weekend it was “Mass Effect 3”’s fault), but I finally have something to show on the effect system: As usual, the quality of the capture isn’t as good as I wanted, but it shows the effect anyway… I’ll write more on the effect system, with an explanation on […]

Alpha-Blending

This weekend I’ve made a break from the new effect system and tackled a big task task that was needed to really progress in the effect system (specially particle systems): the alpha-blending engine. Alpha-blending is the operation we use to do transparency in realtime 3d rendering systems: Those 3 planes are transparent to different degrees, […]

So, what are we doing?

Since we’ve decided to go forward with this project, we’ve been working like madmen, that’s what! We’re currently in a design stage. This means that we’re currently working on game design and concept art, besides getting the technology on the point that we can use it to make this game. There’s several different vectors in […]

Birth of a game

Creating a game is hard work… You have to get art, programming, game design, sound, music all working together to form a coherent, expressive work… And all of these have their own stages of development, different for every developer and creator… For example, art begins with the concepts, then goes onto the modeling, texturing, skinning, […]

A new beginning…

Welcome to the new site/blog of Spellcaster Studios. The launch of this new site marks a new beginning for Spellcaster Studios aswell, and what better way to celebrate this than with an announcement! We’re currently starting the development of a new game, working title “Grey”. But why is this different from what we’ve been doing […]