Category Archives: Games
Work has been lagging lately (well, this weekend it was “Mass Effect 3”’s fault), but I finally have something to show on the effect system: As usual, the quality of the capture isn’t as good as I wanted, but it shows the effect anyway… I’ll write more on the effect system, with an explanation on […]
This weekend I’ve made a break from the new effect system and tackled a big task task that was needed to really progress in the effect system (specially particle systems): the alpha-blending engine. Alpha-blending is the operation we use to do transparency in realtime 3d rendering systems: Those 3 planes are transparent to different degrees, […]
Rincewind wasn’t kidding when he told me he was rusty in 3d modeling, etc… But, after a long time, he managed to finish the texturing of the main character of Grey:
Work has kind of slowed to a crawl lately, since our real jobs are stressful of late, and after a day of complicated programming work, my night-time coding really takes a hit. Still, I managed to make some progress with the GUI elements of the game. The way I’m developing the game is to use […]
On “Grey”, we want to use normal maps to add some detail to the basic geometry of the models; this is pretty common in modern games. The way we do it at the moment is to create a texture that describes the bumps in the surface (white is for “high”, black is for “low”): […]
Since we’ve decided to go forward with this project, we’ve been working like madmen, that’s what! We’re currently in a design stage. This means that we’re currently working on game design and concept art, besides getting the technology on the point that we can use it to make this game. There’s several different vectors in […]
Creating a game is hard work… You have to get art, programming, game design, sound, music all working together to form a coherent, expressive work… And all of these have their own stages of development, different for every developer and creator… For example, art begins with the concepts, then goes onto the modeling, texturing, skinning, […]
Welcome to the new site/blog of Spellcaster Studios. The launch of this new site marks a new beginning for Spellcaster Studios aswell, and what better way to celebrate this than with an announcement! We’re currently starting the development of a new game, working title “Grey”. But why is this different from what we’ve been doing […]