Spellcaster Studios

Make it happen…

Category Archives: Games

Bone system refactoring

I had one of those “I’m just changing this, it will have no impact…” moments which I deeply regretted some two weeks later… I decided I wanted to change the XML format of the editor file slightly, to improve loading speeds and to make the hot-swap of resources simpler… in the process, I decided that […]

Ludum Dare #26 – Particles

Last weekend I took part on Ludum Dare’s 26th competition, that was themed “Minimalism”. Although building a minimalist game is kind of against everything I stand for (and that’s why maybe I don’t finish that many games), this one turned out pretty good, at least judging by the comments so far… You can download the […]

Progress update…

Although there hasn’t been much updates in the blog, work has been very productive lately… First of all, Rincewind has started modeling the new “Grey” character, based on this concept I may have posted this before, but there you go… He has a more “wildman” streak to it, which is a bit more different than […]

Has it been more than a month?!…

Yep, it has… Between Christmas and work overload afterwards, we haven’t exactly worked a lot on “Grey”… We haven’t stopped, it’s just that the output rate wasn’t that big, and even when it was, it wasn’t “show-worthy”… Anyway, we’re back to blogging! We came into the new year with extra motivation to finish a game […]

Formatted text…

I’m on vacation, but since I don’t have much access to technology (since I’m visiting neglected friends, etc), I haven’t had much time to work on Grey. Anyway, my latest development was that I built a “formatted text” control… The idea was to use some XML-based language (similar to HTML) and use it to describe […]

Detours…

The highway to hell is full of good intentions! I wanted to focus on the development of the game itself, and I was creating a new enemy type (“Frost Touch”, a skeleton that slows down attacks when it hits). Visually, Frost Touch is different from the other skeletons because of a particle system: The effect […]

Effects in the editor…

We haven’t had much time lately, been too tired after work to be productive. Anyway, we’ve added effect instancing to the editor… It’s still not complete, but although the effects have to be authored “by hand” in XML, we can now create and use them in the editor: That’s the frost bones effect, which is […]

Slowed to a crawl…

This weekend was spent mostly with family, so not much progress was done on Grey, besides fixing one million small bugs and nuisances in the editor, per artist suggestion… It will take me forever to get used to the new key/mouse bindings! Anyway, had some tricky problems in the editor that were only apparent when […]

Damn artists!

If you want something you’ve worked on for some time (specially tools) to break, give it to an artist! We were supposed to start working on assembling the arena for Grey in the beginning of the week, but as soon as Rincewind grabbed SurgeEd, I found one million bugs and I spent most of the […]