Category Archives: Development
Still working on the tentacle animation… There are so many things that can wrong on planning the path, I’m getting really frustrated with it! Every time I think I’m close to a solution, I find some new fringe state which screws everything up! About 15% of the time, the tentacle overshoots the target position, and […]
Today I finished the tentacle animation… It took me a long time to get right, and it’s not exactly bullet proof, but I think that for the game it’s good enough: You can see it in movement here: Basically, for every control point in the bezier, I choose a random plane, and move the control […]
Finally! Had to give up on the idea of using a ray-marching style algorithm, or most of the algorithms that generated the texture on the fly… The amount of iterations most of them require would require a high-end machine, and then I’d need to have a fallback, etc… For such a low tech game, I […]
More experiences with the shaders… As you might have seen, I haven’t had much time to work on the game, so I’ve not been very productive… Besides, playing with shaders is fun and time-consuming… I’m trying a different approach to the effect… Now I’m trying a more “space travel/warp speed” kind of effect: It looks […]
Still working on the special effect I mentioned yesterday… Another part of the effect is that I want to look like the extruded volume is looking into another place… For now, I’m trying to figure out how to make a nifty effect based on screen position, although it might not be the right approach… Based […]
For the last boss, I need to make a special effect, and for that effect I need to extrude a bezier curve along a path, and to texture that bezier with pulsating colors… This is the result so far: I can just remember a vomit tentacle of sort… The texture was something I was using […]
Today I had a friend of mine coming by and seeing the game… He kindly offered to work on the UI of the game, which is awesome. He’s a very talented artist, so we here welcome his help! I’m sure we will go from this: to something that looks good! Now listening to “Universal Migrator, […]
Not much time today to work, my cat had surgery and I have to keep an eye on her to make sure she doesn’t attack her stiches! Today I started playing with the new enemy which will become the final boss on Chrome Hunter, but did no real progress… Oh well, hopefully tomorrow I’ll have […]
Today I started work on the last scene of the game, the final conflict! I don’t want to give much away at this time, so this is the only viable screenshot: Anyway, this last part will have an unique enemy, which will be very different from the previous ones, and visually will be mostly procedurally […]
As the title indicates, I finally finished the cutscene I was working on… This one was very challenging… First, the camera angles and the motion was a bit off… I couldn’t really tell what was wrong with it, but I needed a lot of trial and error to get it to feel right. The problem […]