Category Archives: Gateway
Next week I’ll be at Gamescom, showing Strikers and shopping around for a publisher for Gateway… In the last few weeks there’s hasn’t been much work on Gateway, except PR related stuff, since we’ve been very busy with other work. Anyway, I’ve roped some more of the Fun Punch gang to help me with some […]
So the last week and a half, we’ve been working on the player character (still top-secret, shhhhh!), and on new weapon effects. So, here’s the new beam cannon: Besides adding some glow to it, we added a “burst” when it starts, which improves the “punch” of the weapon. This weapon both heals allies and damages […]
I’ve worked a bit more on the new explosion effect. So, as last week, we’re looking at one part of the effect at a time. We started with the flame part now: I like the turbulence of this one, but it doesn’t fit, so we tried two approaches… One was using untextured quads: It doesn’t […]
I’m writing this from our new office… We moved last Wednesday, and we’re still adjusting, but work has been progressing nicely on Gateway. We’ve worked a bit more on the crystals: This was the first version, but I thought it was too noisy… So our artist simplified it a bit: On the left is the […]
Continuing the saga of “let’s clean up all the art”! This week, we’ve been very busy with the new PS4 submission of Strikers Edge, so there wasn’t as much work done as we’d like. First of all, we kind of decided on the final model look: It has features of both the cube-based version and […]
These last few days we’ve been working some more on a new art direction for Gateway… No stone was left unturned, and while the results are encouraging, there’s still a long way to go! We tried to address the fact that the edges are not very visible. For example, on the next (old screenshot), you […]
So lately we’ve been using our (little) free time to work on some ideas for Gateway’s new art direction, and although nothing is finalized yet, we’re starting to have some ideas on where we want to take this. We decided to start with the alien biome, since it’s the more… well, alien, and we think […]
So last week I was at PAX South… I was there to show Strikers Edge to the American audience for the first time, and it was very cool… People seem to enjoy it and we never had a moment’s rest! I also took the opportunity (and since we could spare the space in our booth) […]
Work has almost stalled to a halt after ComicCon, due to the beta of Strikers Edge and Christmas… We’ve been experimenting with voxel modelling tools, and the idea of switching the characters from billboards to voxel models instead: This is still experimental, but the idea was to gives more “volume” to the characters, and […]
It was very tiring, but very cool! The fixes we’ve done on Gateway from the feedback we got at the Lisboa Games Week really paid off, we had almost none negative feedback, which feels great! This was our display space: Our master of public communication: A lot of people, specially on Saturday: And a group […]