Spellcaster Studios

Make it happen…

Tag Archives: enemy

Gas vents

Today I added the gas vent element to the game: It’s a nifty gameplay element, although I’ll probably only use it in a couple of places… Frequency, phase, length, etc, all of those can be configured in the editor, which is good from a game design perspective (can see how will they behave without loading […]

New enemy!

Today has been an horrible day in terms of work, and that translated in a terrible game development process… But, after a lot of grief with (yet again) the pathfinder, here’s the new enemy: These spawn from nodes (until they’re destroyed) and hunt the player down… If they reach him they either hit him, or […]